A carbon footprint is the total amount of greenhouse gases that are generated by our actions. Average carbon footprint for a person e.g. in the US is 16 tons. Globally, the average CO2 footprint is closer to 4 tons. To have the best chance of avoiding a 2°C rise in global temperatures, the average global CO2 footprint/year needs to drop under 2 tons by 2050 (www.nature.org). While lowering individual CO2 footprints from 16 to 2 tons does not happen overnight. Still, by making small changes to our actions, like eating less meat & line drying our clothes, we can start making a true difference. This is the reason why we came up with the idea to create a game that will measure our own CO2 footprint in a standard day, & at the same time will offer alternative ways to have it lowered.
Primary aim of the project is to build awareness & provide knowledge & information to the organisations utilizing CO2 footprint measuring game to be produced. Building their awareness on what are the daily activities that can cause CO2 emissions, how can these activities be damaging to health of the individuals & environment & why it should be avoided. At the same time providing knowledge & information on what are the possible alternative activities that are more environment friendly, what kind of a positive impact can happen to the environment, if activities that produce less CO2 emissions are prioritized & how can a young person contribute to this through his/her day-to-day choices.
The objectives of the project are:
– Helping young players become aware of the amount of CO2 emissions created out of different activities they do on a daily basis
– Helping players be aware of the environment-friendly alternatives they can use in their daily life
– Guiding players on how to contribute to reducing CO2 emissions by monitoring & adjusting their daily choices
– Providing awareness & knowledge through a fun board-game & app version of the game to be accessible & inclusive for youngsters & others
The results of the project will be enhancing capacity of the organizations involved, by providing them with the physical board game & its app version as an educational tool, which can help utilize this tool in their own projects & it can also facilitate their access to different target groups of young people.
Project started in September 2022 and will finish in March 2024.
Here you can find a basic presentation of created board game:
You can download and try the Android version of mobile application here. The iOS version is available here.
Reduce Your CO2 – Help Planet is supported by the Erasmus+ program of the European Union.
Project was delivered by project partners: